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Vanguard pale moon meta
Vanguard pale moon meta






vanguard pale moon meta

Often, these are combo pieces or very powerful older cards that create interesting interactions with your newer cards. G-guardians will allow you to survive your opponent's turns more easily and thus increase your odds of getting to use your winning strategy before the game is over.Ĭategory 3 is the cards that will be going into your main deck. The reason for this is that it's one of the few defensive mechanics ever introduced into the game of Vanguard. This is a mechanic introduced in the second half of the G era, often referred to by many as "the best time in Vanguard's history". Usually, these will bring offensive power to your deck to overwhelm your opponent.Ĭategory 2 is the G-Guardians. Stride is a mechanic introduced in the G era of Vanguard and was further expanded upon in Premium Collection products. You can effectively get an easy +20k defence with Hoop calling peryton to call trapezist, to recall peryton to call something else while you have a clown on board.Generally there will be 3 categories of cards we will be discussing.Ĭategory 1 is the Strides. Combined with Peryton you can combo it off into some insane amounts of calls. Lets begin! Grade 0s - 1x Happiness Collector - 4x Harri Crit - 4x Poison Juggler (Crit) - 4x GB1 Stand (searches key pieces for your defensive combos) - 4x Heal (GGuards be a thing) Grade 1s - 4x Hoop Master (Required for the defensive combos) - 4x Purple Trapezist (Key Combo Piece) - 2x Unflipper Cray Elemental (Resources!!) - 2x Egg Juggler (Draw some things) - 2x Stride Fodder (Striding is important) Grade 2s - 4x Flying Peryton (Combo Pieces!!) - 4x Spicy Clown (part of why this works) - 3x Barking Sky Tiger (Legion Mate) Grade 3s - 4x Cracking Beast Tamer (The other reason this works) - 2x Harri (Searchablility?) - 2x Luquier (another reason this works, will post the Silver Throne variant afterwards) GZone - 2x Madew - 4x Lunatech - 1x Harri - 1x Seabreeze - 1x Blizza - 2x Amanda - 1x Dysmel - 4x PM FC Guard So yh, basically both luquier and cracking gain power when something is called from the soul, Hoop Master does this during your opponents turn. You also abuse your GZone in a very weird way to gain the resources needed for the deck. Okay, this is me going over something I've mentioned many times on the reddit forums, The wonderful ability to gain more defensive power than angel feather during your opponents turn! This is very techy, and requires you to know what you're doing with each skill.








Vanguard pale moon meta